Monthly Archives: June 2014


Blood in the Sun 2014

Conesy’s at Blood in the Sun 2014, playing games, suffering through Nurgle’s plague, and taking a ton of pictures.

Check out this gallery of great pictures that will continue to be added to through the weekend.


How I Paint My Ghouls

FINALLY…I posted my ghouls to the blog!

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Incase you missed hearing it mentioned one of the numerous times on the show over the past year or so this is Brian following up with the painting guide for my ghouls.  This is the second unit I have ever worked on after getting my hands on the How to Paint Citadel Models book so long ago.  The step by step pictures in that book really worked to get me started painting. The technique is really simple process of base coat, wash, layer and highlight easy for any beginner to pick up.  While the models don’t end up anything golden daemon worthy, the technique results in a very good table top quality or I’ve be told even slightly above that.  Most importantly I am happy with how they look and am proud when I put them on the table top.  While this won’t be interesting or impressive to the seasoned painter I hope any beginners or people skeptic of their skill find this inspiring to get paint on their models.

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Noisy’s Workshop – A Mordheim Orc

Spent most of the last Paint Day cracking down on this bad boy. He’s a Big ‘Un in my upcoming Orc band for Mordheim. I’m having so much fun converting and painting for a system that takes so few models and really encourages customization. Da Fops (aka Orcs in Hats) are a real product of that: fancy imperial noble style clothing and garish, garish colors. Each of the (so far 7) models is getting a different color scheme, so they’ll offer quite the assault on my opponent’s eyes…WAAAAGH!


Noisy’s Workshop – Battlefleet Gothic Bases

Swirly colors

 

For your viewing pleasure, today I present some bases for my Battlefleet Gothic ships. These were one of my projects during our paint day at Pegasus Games, and I’ve gotta say, they’re super fun to do. The deep space starfield effect was achieved with an old but still relatively stiff large brush that I dipped in the paint and just flicked onto the bases. White gets the heaviest coverage obviously, but there are also two shades each of red, blue, and yellow. I then went back in with black and touched up any areas where the paint formed a line splatter rather than a dot (originally I tried using an old toothbrush to flick the paint on, but it resulted in too many lines vs dots). Finally, a detail brush was used to add in larger white stars dotted around at random. The nebulae were achieved with a sort of blotting, stippling, drybrushy effect that I’m not sure how to properly describe, but each one only took about 5-6 colors advancing in a standard highlight progression of darker to lighter. While experimenting I found it very important to end by mixing your final color with white to get a very light shade; this really makes the final product pop!

Now I just need to go back and add heading lines to the bases, as BFG is a game where the facing of your ships is super important, and a getting an angle wrong by just a few degrees can be the difference between victory and defeat. Oh, and I suppose eventually adding some ships to the bases might help too…