I used a simple base-coat and wash technique to finish my US Army for Bolt Action. It is a quick and easy technique that produces pretty good results for the table. If you are shy about painting I urge you to go for it and start with this technique. It can also be brought up more by simple adding a layer of highlight or two. This technique could be used on anything by just changing the colors. I’ll also cover the colors I used if you are interested for your own US force and how I did the basing.
A continuation of the rundown of my US Army collection for Bolt Action. This covers the next two expansions of my force. It has become quite the collection at this point and it is all painted!
Listening to the cast you have probably heard about how I finished my US Army force for Bolt Action. This is the first full army in any game I have completed! This post is just to showcase and let you see what I have collected so far. For newer players, maybe you can get some ideas of what to buy or ways to approach the hobby side of the game. (more…)
I’m getting lots of Bolt Action games lately! I was able to catch one at Misty Mountain Games this Tuesday night against Aaron. It is my second solo game against Japanese and also my second with this list with some new toys. There is also a big order dice discrepancy in this game. We are playing Demolition in what is a fairly bloody game.
I was able to catch a game of Bolt Action against Robert at Misty last week. We played a 1000 point game with my US Army vs. his Imperial Japanese Army. We rolled for a scenario from the book and came up with Point Defense. Robert won the initial roll off and chose to attack in my first solo game against Japanese.
In this episode, the hosts continue the Bolt Action topic by doing a battle report with Stark’s United States vs. Conesy’s Germans. The game is set thematically post D-Day France. The hosts are playing the scenario Envelopment. Both forces were selected using the standard force selector at 1000 points.
If you are interested in Bolt Action, the rules, the game, or just more information make sure you check out the website where all of the info is available at Warlord Games
The battle field set up for the game.
Deployment and Turn 1.
Turn 2 wraps up!
Turn 3 wraps up!
Turn 4. The game wraps up.
With that, let’s roll those dice! Wisco’s for the win!!!!
This was my first outing with my new Soviet Union army and and I gave Brian a chance to be my first opponent. We chose to play 1000 points and rolled up scenario 3, Point Defense. If your not familiar with Bolt Action, it’s a World War 2 (WW2) miniatures wargame using 28mm figures. If you think games like Flames of War, then your on the right thought, but think a bigger scale closer to our Warhammer Fantasy figures. Most games are scenario based, with a lot of them using objectives. Point Defense is no different with a clear attacker/defender chosen. Once this is chosen, the defender places 3 objective tokens and up to half their army in their deployment zone. Brian chose to be defender with his United States forces and went to work setting up.
Brian’s forces set up with, starting with my far flank a Medium Mortar supported by an eight man squad of rifleman. In the center, an eight man squad of Rangers who used their special move to advance into the board. In the ruins to the right was another eight man squad of rifleman. To the far right, the Americans deployed a 57mm medium anti tank gun. Finally, in the tall, centerish building/ruins Brian hid his sniper with a great vantage over my deployment. I was able to do preparatory bombardment as the defenders, scored a couple of pins on the mortar and 1 kill on the squad in the ruins. All in all, not great, but it was better than nothing and I was right away fighting up hill in this game with a lot of board to cross in 6 turns with my mostly infantry army.
So, if you haven’t heard about it yet, then you probably missed us talking about it on the show but in our spare time Brian and I have been playing this great World War 2 historical game called Bolt Action from Warlord Games.
Bolt Action is a turn based game, but unlike Warhammer where you complete all of the actions of your units (move, magic, shooting, combat) then your opponent resolves their actions before the turn ends, each player in Bolt Action activates one of their squads or units when one of their order dice is drawn from a bag or dice cup. All of the dice are drawn from the bag the turn is complete and the players reset. Order dice also then represent the different “orders” a squad might be given, such as run, go down or fire at the enemy. It makes for a great turn sequence where you really interact with your opponent and there isn’t a lot of waiting to get to do something in the game.
Now that you have been introduced a bit to the game, on to the report! In today’s game, we discussed using a fan generated scenario that looked interesting and that I heard about through some other podcasts. The scenario is called Domination and can be found at the great fan site, BoltAction.net. The scenario really is about controlling the table, with objectives pretty evenly distributed and each worth different points. You can control a lot of objectives to win, or you can try to push for the more expensive objectives in the center of the table and hope to control enough of those for the win. Really cool concept and something I am going to look at throwing into a Warhammer game some time.