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Category: Alternative Miniature Games

Other games that are miniature games that the crew play or are interested in go hear. Find articles about games like Bolt Action, Blood Bowl, Mordhiem, and more here. Hobby and modeling articles for those miniatures are still kept in their respective categories.

Bolt Action Battle Report #1

So, if you haven’t heard about it yet, then you probably missed us talking about it on the show but in our spare time Brian and I have been playing this great World War 2 historical game called Bolt Action from Warlord Games.

Bolt Action is a turn based game, but unlike Warhammer where you complete all of the actions of your units (move, magic, shooting, combat) then your opponent resolves their actions before the turn ends, each player in Bolt Action activates one of their squads or units when one of their order dice is drawn from a bag or dice cup. All of the dice are drawn from the bag the turn is complete and the players reset. Order dice also then represent the different “orders” a squad might be given, such as run, go down or fire at the enemy. It makes for a great turn sequence where you really interact with your opponent and there isn’t a lot of waiting to get to do something in the game.

Now that you have been introduced a bit to the game, on to the report! In today’s game, we discussed using a fan generated scenario that looked interesting and that I heard about through some other podcasts. The scenario is called Domination and can be found at the great fan site, The scenario really is about controlling the table, with objectives pretty evenly distributed and each worth different points. You can control a lot of objectives to win, or you can try to push for the more expensive objectives in the center of the table and hope to control enough of those for the win. Really cool concept and something I am going to look at throwing into a Warhammer game some time.

Star Wars X-Wing Miniatures Game

I have had a few plays of this game now and it’s great. One of my favorite games that I have played.

Pluses of this game: Miniatures are really quite good and it is classic Star Wars. There is some dice action, but over all the game feels quite a bit like Wings of War which I really, really like. Trying to get your maneuvers correct so that you can fire is the real challenge to this game which makes the game I think really enjoyable for re-play ability. We only used 3 ships, but 5-10 ships on the table should make a playable dog fight that will take a while. The game was simple enough in the basic starter and quick enough that young kid was able to keep his attention span on the game and he was able to start thinking about his moves in a way to try to get his ship into firing position. The turns with 3 ships were really fast and it only took about 30 minutes to get through the quick start game.

Negatives: Price point. I think Fantasy Flight has priced this game a bit high. The starter with three ships is ok, but it would have been nice to see the starter at $35 and expansion X-Wings/TIE Fighters and similar closer to $10. At that price, I think the game would be a hot seller and while I think a lot of people will pick this game up, at the lower cost it makes it affordable for 7-12 year olds who often have limited amounts of money when dropped off at “Game Store Day Care”. Additionally, while the movement is a part of what makes this game really great it also can bog the game really down when there aren’t many ships on the board and you are trying to line up those kill shots. We went for a couple of turns without a shot fired which slowed the action down and made the game bog in the middle and I suspect a determined player could evade really well.

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