I was able to catch a game of Bolt Action against Robert at Misty last week. We played a 1000 point game with my US Army vs. his Imperial Japanese Army. We rolled for a scenario from the book and came up with Point Defense. Robert won the initial roll off and chose to attack in my first solo game against Japanese.
In this episode, the hosts continue the Bolt Action topic by doing a battle report with Stark’s United States vs. Conesy’s Germans. The game is set thematically post D-Day France. The hosts are playing the scenario Envelopment. Both forces were selected using the standard force selector at 1000 points.
If you are interested in Bolt Action, the rules, the game, or just more information make sure you check out the website where all of the info is available at Warlord Games
The battle field set up for the game.
Deployment and Turn 1.
Turn 2 wraps up!
Turn 3 wraps up!
Turn 4. The game wraps up.
With that, let’s roll those dice! Wisco’s for the win!!!!
If you go back a while, Brian wrote up this great article reviewing the Bolt Action: Assault on Normandy Review product which can be purchased at your FLGS or at the Warlord On-Line Store. I would like to continue that review with a little extra, how do you grow it.
So in the box, you have 12 Germans, a Hanomag, and 20 US troops.
Ideally built, for the Germans you end up with something like the following:
- 1 Lt with whatever gun you like (I recommend an Assualt Rifle for in game effectiveness or a pistol or rifle if you are going historical) and 1 assistant likely armed the same
- 2, 5 rifleman squads armed with rifles and an NCO probably with an SMG
- 1 Hanomag – don’t bother gluing on the rear MMG.
Ideally built for the Americans, you end up with something like:
- 1 Lt with an SMG likely, and 1 buddy to go with him also armed with an SMG.
- 2, 8 men squads with NCO with MMG and 1 man with a BAR
- 1 Sniper team
Of course, you can build them a bunch of different ways, but this way you end up with what will be a table legal force that you can play with for both sides. I think early on, in your games, you are going to find that the American’s have a slight advantage. You will also find that you just don’t have a lot that you can do with these models once you really have the basic mechanics of the game down. So what do you do next?
This was my first outing with my new Soviet Union army and and I gave Brian a chance to be my first opponent. We chose to play 1000 points and rolled up scenario 3, Point Defense. If your not familiar with Bolt Action, it’s a World War 2 (WW2) miniatures wargame using 28mm figures. If you think games like Flames of War, then your on the right thought, but think a bigger scale closer to our Warhammer Fantasy figures. Most games are scenario based, with a lot of them using objectives. Point Defense is no different with a clear attacker/defender chosen. Once this is chosen, the defender places 3 objective tokens and up to half their army in their deployment zone. Brian chose to be defender with his United States forces and went to work setting up.
Brian’s forces set up with, starting with my far flank a Medium Mortar supported by an eight man squad of rifleman. In the center, an eight man squad of Rangers who used their special move to advance into the board. In the ruins to the right was another eight man squad of rifleman. To the far right, the Americans deployed a 57mm medium anti tank gun. Finally, in the tall, centerish building/ruins Brian hid his sniper with a great vantage over my deployment. I was able to do preparatory bombardment as the defenders, scored a couple of pins on the mortar and 1 kill on the squad in the ruins. All in all, not great, but it was better than nothing and I was right away fighting up hill in this game with a lot of board to cross in 6 turns with my mostly infantry army.
So, if you haven’t heard about it yet, then you probably missed us talking about it on the show but in our spare time Brian and I have been playing this great World War 2 historical game called Bolt Action from Warlord Games.
Bolt Action is a turn based game, but unlike Warhammer where you complete all of the actions of your units (move, magic, shooting, combat) then your opponent resolves their actions before the turn ends, each player in Bolt Action activates one of their squads or units when one of their order dice is drawn from a bag or dice cup. All of the dice are drawn from the bag the turn is complete and the players reset. Order dice also then represent the different “orders” a squad might be given, such as run, go down or fire at the enemy. It makes for a great turn sequence where you really interact with your opponent and there isn’t a lot of waiting to get to do something in the game.
Now that you have been introduced a bit to the game, on to the report! In today’s game, we discussed using a fan generated scenario that looked interesting and that I heard about through some other podcasts. The scenario is called Domination and can be found at the great fan site, BoltAction.net. The scenario really is about controlling the table, with objectives pretty evenly distributed and each worth different points. You can control a lot of objectives to win, or you can try to push for the more expensive objectives in the center of the table and hope to control enough of those for the win. Really cool concept and something I am going to look at throwing into a Warhammer game some time.