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Category: Tournaments Page 1 of 3

At WiscoDice, we try to cover all of the tournaments we attend whether we win or lose.

Gameholecon 2018 Star Wars Legion Tournament

Here are the promised rules for the 2018 Gameholecon Star Wars Legion event happening on Sunday. Please ensure you are familiar with the Fantasy Flight Rules Pack for tournaments. This is available in the Tournaments section of the Legion page on the Fantasy Flight Games website.

Tournament Tier: Relaxed
Stucture: Basic (No Cut)
Number of Players: 16
Points: 800
Rounds: 6 or less players, 2 rounds. More then 6 players there will be 3 rounds
Round Length: Rounds will be 120 minutes long with a 10 minute pre-game set up time

Lists: Players must have a copy of their list available for the Organizer, preferably printed using Tabletop Admiral. If a player does not have a printed copy of their list, then they will be provided a form at registration and required to provide a detailed list of units and purchased upgrade cards. A player found playing with options not on the list submitted to the Organizer will be disqualified from the event.

Schedule (rough):
8-8:30 AM: Registration
8:30 AM to 10:40 AM: Round 1
10:50 AM to 1 PM: Round 2
1 PM to 1:30 PM: Lunch
1:30 PM to 3:40 PM: Round 3
3:40 to 4 pm: Final Results and Awards

Ringer: As this is a relaxed format event, if there is an odd number of players the Organizer, who is also filling in as a leader will play as the ringer. The ringer will not be eligible for any prize support or be considered for final event scoring, however your result against the ringer will be your result. Thus a loss against the ringer is considered a loss in the event. The idea of the ringer is to ensure everyone gets to play as many games of Legion and have fun through the day.

Overall results will be posted to the WiscoDice website.

Prize Support: TBD

Merry Mayhem 2016 Terrain Day #2

Today was a very productive day with friends Dustin and Evan swinging by to help out Brian and myself work on terrain for this year’s upcoming Merry Mayhem event weekend. You haven’t seen much about Merry Mayhem specifically on this site, but scoot over the http://merry-mayhem.com and check out all of the information, dates, and how to register. In the mean time, while your here, look at all of the new terrain coming to the table this year at the event!

Adepticon 2016: There and Back Again

2016-04-03 15.22.36

Another year of Adepticon is here and back again. I went again this year and had an amazing time. Pictures from the event can be found in my Google Gallery.

Adepticon 2016 in Pictures.

Episode 66: Merry AoS

Episode 65

The long break is over. Sorry folks about that. Between Brian’s classes and Conesy’s personal issues, we just haven’t been able to put our best foot forward this fall. I know you are all ramped up to hear more about Warhammer: Age of Sigmar.

In this episode, Brian and the Conesy cover Merry Mayhem 2015 which was a Warhammer: Age of Sigmar event. They then go over their thoughts now that Age of Sigmar has been out for about half a year as to what they thing works and makes it enjoyable and what doesn’t work so well for them.

With that, let’s roll those dice! Wisco’s for the win!!!!

Current Episode

[audio:http://wiscodice.com/podcasts/ep66_merryAoS.mp3|loop=no]

Opening of the Heavens Post Event Report


So, with thoughts to planning something for upcoming Merry Mayhem, there has been a lot of questions as to what is right and what to do for the event. To try to get ahead of it, I wrote up a rules packet for an event and had some of the local players come out and play in a narrative, competitive event. I can’t remember if I posted the rules pack before, but here it is: Opening of the Heavens Rules Pack

So we had 6 players out, which really wasn’t enough to really showcase the way I had things laid out, but gave us all a chance to play some games. Instead of doing the originally scheduled 4 games, we cut it back to three and went at it. Overall, I think everyone had a great time playing the battleplans we used, which ended up being Pre-Emptive Strike, Watchtower, and The Ritual. The last one, the radius for the The Ritual effect seemed to be a little big, but the other scenarios weren’t too bad. Using a sideboard for players to swap in and change up their lists was super helpful and kept things like summoning in check while also allowing players to switch up their roles a bit as attacker and defender.

Couple of things I did take away from it though that I think could be an improvement. The sideboard for Undead in particular should be a bit bigger, maybe 50% of their force rather then a third. The ritual battleplan could be improved. Another thing I took away is that it wouldn’t be much to increase rounds to 2 hours and up the wound counts to 100 wounds or so. I do think that could open up a level of new broken issues with that level of points. I am setting up some games now to see what I think about the balance at the larger point sizes.

All in all, it was a great day and thanks to everyone that came out and played games at Pegasus Games.

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