My most recent game of Bolt Action from last week at Misty Mountain Games. I played against Brian Ward with a German list he planned to bring to a tournament the coming week end. I played my same US Army list from the previous week that I’m working on. We rolled up a scenario and got Hold Until Relieved. Brian won the roll off and choose to attack!
Category: Bolt Action Battle Report
Just a quick battle report from this last week at Misty Mountain Games. The local Bolt Action crew has been picking up and gaming pretty regularly at Misty on Thursday nights. This week we had six players with 3 games going! Here’s the action from my game; my US Army against Donavon’s Italians in a 1000pt game using boltaction.net rules.
So, this last Thursday night at Misty Mountain games Phil, one of the local Bolt Action players, and myself got together to do a street fight game set in Stalingrad for Warlord Games Bolt Action game. Phil brought 1000 points of Germans and, well, I thought I brought 1000 points of Soviet Union troops….more on that later.
Phil’s force (from memory)
Stalingrad force selector or something close to it from the Armies of Germany book
- 2nd Lt with SMG and a soldier with rifle
- Forward Artillery Observer
- 10 German Heer with lmg (I think)
- 10 German Pioneers, LMG, some smgs I think
- 10 German Pioneers, Flame Thrower and 5ish SMG’s
- Light Howitzer
- Medium Mortar
- 2 MG42 teams (MMG teams)
- 1 Sniper
- Plus or minus some other stuff
My Soviet Army I am playing currently features everything I own that is painted and built. We did agree that for story purposes I should use the Stalingrad force selector, but only benefited from the free unit option to be fanatic.
- 1st Lt with soldier inexperienced, both with SMG’s
- Commissar with soldier, both with SMG’s
- Forward Air Observer with soldier, both with SMG’s
- 8 man gaurd unit, 2 SMG’s (forgot they were in the list, never fielded them)
- 8 man SMG unit, regular
- 12 man rifleman squad (free unit)
- 8 man Veteran Gaurd unit with tough fighter
- T-34 Tank
- 122mm Medium Howitzer
- Medium Mortar
- 3 man Tank Hunter team, 2 models with SMGs, 1 model with captured Panzerfaust
- Veteran Sniper team
- Veteran Flamethrower team with ROKS2
- Anti Tank Rifle
This was my first outing with my new Soviet Union army and and I gave Brian a chance to be my first opponent. We chose to play 1000 points and rolled up scenario 3, Point Defense. If your not familiar with Bolt Action, it’s a World War 2 (WW2) miniatures wargame using 28mm figures. If you think games like Flames of War, then your on the right thought, but think a bigger scale closer to our Warhammer Fantasy figures. Most games are scenario based, with a lot of them using objectives. Point Defense is no different with a clear attacker/defender chosen. Once this is chosen, the defender places 3 objective tokens and up to half their army in their deployment zone. Brian chose to be defender with his United States forces and went to work setting up.
Brian’s forces set up with, starting with my far flank a Medium Mortar supported by an eight man squad of rifleman. In the center, an eight man squad of Rangers who used their special move to advance into the board. In the ruins to the right was another eight man squad of rifleman. To the far right, the Americans deployed a 57mm medium anti tank gun. Finally, in the tall, centerish building/ruins Brian hid his sniper with a great vantage over my deployment. I was able to do preparatory bombardment as the defenders, scored a couple of pins on the mortar and 1 kill on the squad in the ruins. All in all, not great, but it was better than nothing and I was right away fighting up hill in this game with a lot of board to cross in 6 turns with my mostly infantry army.
So, if you haven’t heard about it yet, then you probably missed us talking about it on the show but in our spare time Brian and I have been playing this great World War 2 historical game called Bolt Action from Warlord Games.
Bolt Action is a turn based game, but unlike Warhammer where you complete all of the actions of your units (move, magic, shooting, combat) then your opponent resolves their actions before the turn ends, each player in Bolt Action activates one of their squads or units when one of their order dice is drawn from a bag or dice cup. All of the dice are drawn from the bag the turn is complete and the players reset. Order dice also then represent the different “orders” a squad might be given, such as run, go down or fire at the enemy. It makes for a great turn sequence where you really interact with your opponent and there isn’t a lot of waiting to get to do something in the game.
Now that you have been introduced a bit to the game, on to the report! In today’s game, we discussed using a fan generated scenario that looked interesting and that I heard about through some other podcasts. The scenario is called Domination and can be found at the great fan site, BoltAction.net. The scenario really is about controlling the table, with objectives pretty evenly distributed and each worth different points. You can control a lot of objectives to win, or you can try to push for the more expensive objectives in the center of the table and hope to control enough of those for the win. Really cool concept and something I am going to look at throwing into a Warhammer game some time.